AI Insights · Timothy · July 2024
Top 5 Bubble Shooter Games on Android in New Zealand - Q2 2024
Discover the performance of the top 5 bubble shooter games on Android in New Zealand during Q2 2024, including insights on downloads, revenue, and active users.
During the second quarter of 2024, the top five bubble shooter games on Android in New Zealand demonstrated varied performance in terms of downloads, revenue, and active users. Below are the detailed insights based on the data from Sensor Tower.
Marble Match Origin by LeisureLab Studios showed a significant increase in weekly revenue, peaking at around $332 in the first week of June. The game's weekly downloads fluctuated, reaching a high of approximately 669 in the last week of May. The active user base also grew steadily, from 2.5K at the beginning of April to nearly 3K by the end of June.
Bubble POP GO! from UP STUDIO experienced an initial surge in weekly downloads, peaking at 1.3K in the last week of April. However, downloads gradually declined to about 112 by the end of June. The game generated modest weekly revenue, with a peak of $30 in the third week of May. Active users saw a high of 2K in early May before decreasing to around 907 by the end of the quarter.
Bubble Shooter Family by Playful Bytes had a varied download pattern, starting strong with 851 downloads in the second week of April. Downloads dipped to 98 in mid-May but recovered to 342 by the end of June. The game’s revenue peaked at $25 in the third week of May. Active users increased from 859 at the beginning of April to 1.4K by the end of June.
Melon Maker : Fruit Game from SUPERBOX Inc showed a steady trend in downloads, with a notable peak of 515 in the last week of June. The game had minimal revenue, with a slight increase to $7 in the final week of June. Active users remained consistently high, growing from 3.7K in early April to over 4.2K by the end of the quarter.
Lastly, Bubble Pop! Cannon Shooter by Infinite Joy Ltd. maintained stable weekly downloads, with a peak of 443 in the second week of April and a slight decline to 260 by the end of June. The game saw a revenue peak of $28 in mid-June. Active users exhibited minor fluctuations, stabilizing around 1.2K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.